Subnautica is an underwater survival game on an aboriginal alien planet. After your ship, the Aurora, crash lands on the planet you'll notice yourself stranded on an bounding main world with only a minor lifepod. You'll explore vast underwater landscapes equally you search for supplies and a manner to get off the planet.

The lifepod is equipped with a fabricator that volition let y'all craft about of the basic items, as long as you have the raw materials. Eventually yous'll build more avant-garde stations so you lot can craft more than complex items and fifty-fifty underwater vehicles.

Once yous've crafted a habitat builder yous'll be able to offset constructing your own base. You have all the building blocks, you but need to cull the layout and components.

As yous explore more you lot'll discover something is non quite right on the planet. Mysterious structures tin can be seen dotted effectually the crater. They may concord the key to getting off this planet. If you lot're looking for the sequel check out the Subnautica: Below Zero walkthrough here.

Subnautica Walkthrough

Your lifepod will spawn somewhere in the Safe Shallows but the verbal location will be different every time. To the e you'll come across the Aurora. If you go also close to it you'll starting time taking radiation harm. For now y'all'll demand to keep your distance until you're able to craft a Radiations Arrange.

Gathering Resources

The biomes around the Safe Shallows are the Kelp Woods and Grassy Plateaus. These are all fairly safe to explore but you will somewhen want to find a way to travel faster and deeper underwater.

The Safe Shallows is more or less in the center of the map and the crater where the game takes place extends out to almost 2km in all directions. In the Prophylactic Shallows y'all can find Acid Mushrooms, Quartz, Limestone Outcrops that can exist broken for Copper Ore or Titanium and Sandstone Outcrops that tin exist broken for Golden, Lead or Silver Ore.

The Kelp Forest has the bones resources as well as Common salt Deposits, Creepvines (for Creepvine Samples or Creepvine Seed Clusters) and Stalker Teeth. Stalkers will frequently drib their teeth when they effort to pick upwardly Metal Salve. Metal Salvage tin can be taken dorsum to the Fabricator and turned into 4 x Titanium.

The Grassy Plateaus are covered in a blood red grass and dotted with small-scale pillars. Y'all tin can find most of the basic raw materials here as well as Lithium.

Most of the modest fish can be caught. You can then accept them back to the Fabricator to plow them into cooked fish. The Bladderfish can also be used to brand Water Bottles. If you accept Table salt y'all can make Cured Fish that volition terminal indefinitely in your inventory. The pocket-size fish around the lifepod will exist your chief source of food and water for the beginning portion of the game.

Crafting

Before y'all take chances out likewise far you'll want to brand sure you have the basic survival tools. These include:

Survival Knife
Standard Oxygen Tank
Scanner
Repair Tool
Fins
A few bottles of Filtered Water

To brand all of this y'all'll need half dozen Titanium, 4 Silicone Rubber (from Creepvine Seed Clusters), one Bombardment (from Acid Spores and Copper) and Cave Sulfur for the Repair Tool. Filtered Water is made from Bladderfish.

Cave Sulfur can be found in caves, as the proper noun suggests, merely more than specifically in the Sulfur Plants that the Crashfish swim out of but before they attack. Picket out! The Crashfish will explode when they turn hostile.

One time you accept the Scanner y'all'll exist able to use it to browse fragments of items at the crash sites. You'll ordinarily demand to scan a few fragments of each particular earlier the Blueprint is added to your PDA.

Keep a scout for fragments from the Seaglide, Laser Cutter, Seamoth, Battery Charger, Mobile Vehicle Bay, Modification Station and whatsoever fragments related to the Base of operations Rooms. To begin with yous'll only demand the Seaglide, Laser Cutter and Seamoth but keep an eye out for anything else y'all can notice.

The Radiations Suit volition allow you lot to get close to the Aurora but y'all'll only be given the Pattern after the Aurora explodes. This includes the Radiation Suit, Radiation Gloves and Radiation Helmet. You'll need to wearable all iii to negate the effects of the radiation.

Later yous arts and crafts a Standard Oxygen Tank the Loftier Capacity Oxygen Tank volition get available. This increases the oxygen capacity by 50%.

One time you lot have the High Capacity Oxygen Tank the Rebreather will be unlocked. This lets you swoop below 100m without using an excessive amount of oxygen. You must equip the Rebreather in the head slot for it to work.

Degasi Bases

Floating Islands

The offset Degasi Bases you're likely to notice are the ones on the floating islands. There are 3 small-scale habitats here that include a main base and two observatories. The location for the main base is -760, 15, -1115. If you're playing on the PC you lot tin can press F1 to see your coordinates.

Within the main base you'll find a Majestic Tablet, iii PDAs, Spotlight, Wall Planters and Exterior Growbeds with Marblemelons and Chinese Potatos. Yous'll want to scan the growbed and have the Melons and Potatos and so you tin abound your own once you take a base ready.

Explore both the observatories for more PDAs and a few odd bits and pieces such equally Composite Found Pots with more edible plants.

Jellyshrooom Cave

The second Degasi Seabase can exist found in the Jellyshroom Cave at location 112, -264, 359. It includes a main base with 4 smaller outposts which consist mainly of just the bare foundations.

Around the exterior of the main base of operations y'all might be able to detect fragments for the Stasis Rifle, Thermal Plant and Nuclear Reactor.

Inside the main base of operations you tin can discover a number of PDAs and a Water Filtration Auto that yous can scan. Accept a mind to the voice logs in the PDAs to find out what the crew's been up to.

Deep Grand Reef

The final base can be plant in the Deep Grand Reef. You can only access information technology past going through a cave organization in the Grand Reef. The location is -680, -515, -941. Floating around the base is a Crabsquid. It tin shoot out an EMP blast to disable electronics temporarily. You'll want to avoid it at all costs.

There are 2 entrances to the base and you'll want to explore both of them to find all of the fragments and blueprints. Once archway is through an open hatch on the side of the upper multipurpose room. The other is a lower entrance through a broken basic compartment.

In the lower section you lot'll find a PDA and Data Box with the Blueprint for the Swim Charge Fins. In the upper section you'll find another PDA, an Orangish Tablet, Conflicting Containment, a Information Box with the Cyclops Shield Generator Blueprint and a Cuddlefish Egg.

Sunbeam Rescue Attempt

After 9 days you'll receive a message from the trading ship Sunbeam. They received the SOS from the Aurora merely it will take them over a week to accomplish the planet. Yous'll receive more messages from them on mean solar day xiii and day 19, telling you they're getting closer and scanning for a pickup location.

On day 21 they'll send out a message telling you they have found a pickup location and are sending you the coordinates. Y'all'll exist given a 40 minute countdown so you'll know exactly when you demand to be at the specified location.

The coordinates direct you lot to the large mount biome in the north, only past the Kelp and Mushroom Forest. One time y'all get there you lot'll desire to explore the alien base which is the Quarantine Enforcement Platform and the mount caves.

The alien base of operations is the reason the Aurora was shut downwardly and also the reason why the Sunbeam rescue will fail. If you desire to escape this planet you'll need to shut down the light amplification by stimulated emission of radiation axle.

To get access to the facility yous'll need to discover a Purple Tablet. You can find one in the Degasi Seabase on the Floating Island. Other Purple Tables can be found in the mountain caves. When you find a Imperial Table brand certain you browse information technology so y'all get the Pattern. More Purple Tablets can be made in the fabricator.

Inside the facility you lot can find another Purple Tablet, three Ion Cubes and a couple of Alien Relics that you can scan for more information. Once you've explored all y'all can head dorsum to your ain base of operations or lifepod.

The Aurora

The Aurora is a 1,280 meter long infinite send that crash landed on Planet 4546B while attempting a slingshot maneuver. You won't be able to get close to the Aurora without a Radiation Suit until the damaged generators take been fixed. Effectually the Aurora you can discover large quantities of Metal Salvage.

Before attempting to enter the Aurora you'll want to make certain you have a Seaglide, Knife, Radiation Suit, Propulsion Cannon, Laser Cutter. A Fire Extinguisher comes in handy although y'all can notice them in the Aurora when you get there.

At that place are ii entrances to the aurora on the front end section of the ship. Take the Seamoth or Seaglide around to the broken front department but watch out for the Reaper Leviathan which might exist patrolling nearby.

From the front yous can swim up to a broken platform. The get-go entrance is merely in front end of yous only you'll demand to use the Propulsion Cannon to remove the boxes from in front of the door.

If you don't have the Propulsion Cannon you can take the ramp up to the higher level. Follow the path around to a second entrance. This one is blocked off by fire but you lot can use the nearby Fire Extinguisher to put it out.

Brand sure y'all're careful to explore all of the Aurora and scan whatever items that you lot're not familiar with. You should find fragments for the Cyclops Engine, Prawn Suit and Propulsion Cannon. You can besides find the Cyclops Engine Efficiency Module, Repulsion Cannon Blueprint, Seamoth Depth Module MK1 and the Storage Module.

The about important item can be found in the Captain'southward Quarters. The code for the Captain's Quarters is 2679. You should receive this code through one of the radio transmissions. Within the Captain's quarters you can find blueprints for the Neptune Escape Rocket. You lot'll need this if you want to get off the planet and consummate the game.

When you're done head back to your home base of operations so y'all tin can get-go preparing to explore some of the deeper underground caverns.

Base and Vehicle Upgrades

Next you'll be heading to the Lost River and Lava Zone to explore some of the deepest areas of the crater. Unfortunately the Seamoth has a limit of 900 g even with the Depth Module MK3. To explore safely yous'll need a Cyclops and a Prawn Suit both equipped with Depth Modules MK1. You lot'll need to bring raw materials with y'all so you can upgrade to MK2 and MK3 once y'all find the rare materials in the Lava Zone.

Basic modules can exist fabricated in the Vehicle Upgrade Console which can simply be built in the Moonpool room. From here y'all can make the Prawn Arrange Depth Module MK1 too as the arm attachments. You'll need the Modification Station to upgrade the module to MK2.

You'll also need the Modification Station to upgrade the Cyclops Depth Module MK1 to Mk2 and MK3. For this reason you lot should build a Modification Station on the Cyclops itself. That way y'all won't have to come up back to your abode base of operations to make the upgrades.

For the trip to the Lost River you'll also desire an Interior Growbed with a few plants, a Prawn Suit with Drill Arm attachment, a few extra storage cabinets and raw materials so you can arts and crafts whatever you need along the fashion.

The Lost River

There are iii entrances to the Lost River, one in the Deep Yard Reef, i in the Blood Kelp Zone to the n and the other between the Mountains and the Bulb/Koosh Zone. The Lost River has a depth range of between 550 m and 1000 m so it'south the deepest biome you tin can explore with a Seamoth.

It's best to bring the Cyclops with you lot and then y'all can proceed on to the Inactive Lava Zone beneath. You'll also want to bring the Prawn Suit then you can mine for minerals and explore the many brine pools which volition impairment you lot if you're not in a Prawn Conform.

The Disease Research Facility can be found betwixt the center junction and the Mount corridor. You should explore this first before going to the Inactive Lava Zone.

Disease Research Facility

This facility was built effectually a g years ago but is now destroyed. The researchers were investigating the reaction to the Kharaa Bacterium. Only one specimen survived and it was sent to the Primary Containment Facility.

The base is completely filled with water so you'll need to swim through it. The archway is located near the top of the base on the northeast side. Inside you'll find an Ion Cube and a room that's blocked off by a forcefield. Using a Purple Tablet y'all'll exist able to turn off the forcefield and catch the Data Download.

Keep through the base and you'll discover another Ion Cube. There'south a passage that leads to some specimens that you can scan. Eventually you'll reach a room with a Data Concluding. When y'all use information technology the PDA will ask you to perform a cocky-browse. It appears the Kharaa Bacterium has spread to your easily!

Before going further you'll need to upgrade your Cyclops and Prawn Suit. Hunt around for Nickel and utilise it to make the depth upgrades.

Inactive Lava Zone

The Inactive Lava Zone tin be found past going through the tunnels in the Lost River. You'll find one entrance in the Mountains Corridor and the other in the Tree Cove. You'll have heat harm in this surface area unless y'all take the Reinforced Dive Suit.

At the center of the zone yous'll encounter a mountain known as the Lava Castle. This is where y'all're headed next. The Cyclops is too large to enter the mount but you can go within with the Prawn Suit. Look around for the entrance and within you'll find the Alien Thermal Establish. This is the smallest of the four alien bases.

At that place are two locked doors inside the facility and both can exist unlocked by using a Imperial Tablet. Inside one of the rooms you'll notice a Blue Table and the other has blueprints for the Ion Battery and Ion Power Cells. Inside another room you'll find the Master Alien Arch which links to the Quarantine Enforcement Platform.

Alien Worker Robots roam around inside the facility. They will set on you with their welding devices and cause a footling bit of harm. Use the Propulsion Cannon or Stasis Rifle to deal with them or but avoid them.

Make your way back out of the mount and return to the Cyclops. Follow the lava falls effectually the mountain deeper into the biome known equally the Lava Lakes.

Lava Lakes

The Lava Lakes extend from 1300 chiliad to 1500 m beneath the surface. It's a smaller biome than the Inactive Lava Zone and is guarded by a Sea Dragon Leviathan. Search effectually for the Master Containment Facility and go inside.

To unlock the facility you'll need the Blue Tablet which can exist found in the Alien Thermal Plant. You'll starting time enter the Anteroom, a big room with an Ion Cube Fabricator in the center and doors all around the sides.

The door direct ahead is the Moonpool. The doors to the left and right lead to rooms with conflicting artifacts that y'all tin can scan. The doors in the diagonals pb to arches that will take y'all to dissimilar biomes.

Go through the door ahead to the Moonpool. Make certain you bring 2 Ion Cubes with yous. Subsequently the conversation with the Ocean Emperor you'll be told what to do. Use the Ion Cubes to activate the Aquarium Curvation. Y'all'll be given a blueprint for the Hatching Enzymes. You must craft it at a Fabricator and then insert it into the Incubator Device.

Y'all tin find all of the ingredients for the Hatching Enzymes by using the four Alien Arches in this facility. You lot'll need Ghost Calendar week from the Lost River Ghost Forest, an Eye Stem from the Crag Field, a Fungal Sample from the Mushroom Forst and a Bulb Bush from the Bulb Zone. You'll also demand a Sea Crown but that can be found in the aquarium with the Sea Emperor.

In one case you take the enzyme place it in the incubator and wait for the babies to hatch. Impact the gold essence in the water and y'all'll be healed from the leaner.

Get through the Arch that leads to the ground flooring of the Quarantine Enforcement Facility. Make your mode up the ramps to the Deactivation Final and collaborate with information technology to conciliate the laser turret. Take the Curvation back to the Primary Containment Facility.

Bring the Ion Cubes, Kyanite crystals, Nickel and whatever other resource y'all've gathered along the way back to the Cyclops. Brand the long trip dorsum to the base and become prepare to leave the planet.

The Neptune Escape Rocket

If you've been to the Aurora and found the Helm'south Quarters you should accept the blueprint for the Neptune Escape Rocket. Information technology's congenital in parts but first y'all'll demand to use a Mobile Vehicle Bay over deep water to construct the Neptune Launch Platform.

The other four parts of the rocket are the Neptune Gantry, Neptune Ion Boosters, Neptune Fuel Reserve and Neptune Cockpit. They are all made from the Neptune Launch Platform.

You'll need a lot of resources to complete the rocket but you should take access to all of them if you've completed the main story line.

When yous are ready to exit say bye to any new friends yous've made on the planet and enter the rocket. Y'all'll demand to activate a number of subsystems on the lower and upper deck earlier entering the cockpit. Once you reach the acme launch the rocket and savour the final cutscene.

If you lot enjoyed this game make certain to cheque out the sequel Subnautica: Below Zero.